Hitman [Review of the game]

Series of Games Hitman – This is one of the unique Stealth-CTION‚OV in the game industry. Unlike Sam Fisher (Splinter Cell) or solid Snayka (Metal Gear Solid), The 47th did not hide in the shadows or in the corners, but went to the target directly, hiding among the crowd. Such Stals is popularly nicknamed “Social” and this highlighted a series among other representatives of the genre.
Unfortunately, Hitman Absolution, published in 2012, although he had a classic gameplay in certain places, but due to an absolutely broken masking system, new-fangled shelters and rifts and stops on a plot with linear levels, the game turned into a copy of the above games. The game, expressed figuratively, lost her face.
Realizing their mistake, the Danes from Io Interactive They quickly concocted a letter with an apology to the franchise fans and promised in the next game to completely return to the classic gameplay. And they fulfilled the promise. Hitman, sample of 2016 – this is the most Blood Money 2.0.

The events of the new game unfold after the events Absolution, However, the game does not continue the plot of the latter, but tells its own story, divided, as everyone knows, to episodes. Before this, of course, the player will be thrown 20 years ago, talking about the beginning of the relationship with Diana and how the 47th began to work on the agency.
The basis of gameplay was taken from Absolution, However, from such things as "Hanging the head" And "Mark and Execute" (mark and elimination of several goals, taken directly from the last Splinter Cell) Refused. "Instinct" remained, but now he is rather a pleasant addition than the necessary gameplay part. Instead, you can always use the good old card.
The masking system was also redesigned and is now a mixture of old and new. You, as before, can walk among the NPS quite calmly, but some of them, depending on the location and disguise, will be able to figure out you. The change is quite pleasant and looks much more realistic than that nonsense from Absolution, When you, for example, in the form of a policeman, could be discouraged by all the police at the level (at the same time, the level will most often consist of almost entirely of the same type of NPS, which is even more killed by camouflage).
Also, the game, in addition to the map and normal camouflage, returned the opportunity to prepare for the mission, not forgetting to add new points: the choice of the entry point and location of the agency’s cache. Unfortunately, it was not without simplifications … So, now you will definitely have one pistol in your pocket, and in addition with yourself you can take only 2 items (not counting one item in a cache), including a classic noose. Honestly, an extremely dubious change ..

New weapons, equipment, caches and entry points are now opened due to pumping "Level of skill", an increase in which depends on the level "Testing". Testing – These are intra -game achievements. Their presence slightly spoils the impression of the gameplay, since they “spoil”, if not all, then most of the possible murders, but they offer to try something more than a simple shot from a pistol or throwing off the balcony.
And the methods of killing in this game are really a lot. Only one goal in the game can be killed by a few dozen ways, not to mention the second … In addition, some of these methods now are a well -defined chain of tasks named in the game "Opportunities".
Wandering in level, you can stumble upon a script dialogue or document in which useful information about, for example, the fact that no one has ever seen on the second floor of the building, whose face, has never seen except relatives and he was invited to a secret auction, where he was not averse to spending a million or two. Actually, finding this sheikh, you can change into it and calmly go to the aforementioned auction, put the highest price for the lot there and thereby be invited to an audience to the goal, where, after or before the dialogue with it, ultimately kill her.
It is very important to note one fact right there: the 47th is now not just a carcass with a stone mug that issues a couple of phrases for the entire mission, but a full-fledged character capable of dialogue. And these dialogs for each "Possibilities" A lot has been prepared. In addition to the already mentioned sheikh, the 47th may be in the role of a model invited to discuss a special mission, a guard accompanying the guest to a meeting or the 47th itself (!), using pseudonym. In each case, the 47th does not disdain with a word, although in some of them it would be appropriate to change the voice, but this shortage can be forgiven due to age David Bateson, unchanging actor of voice acting for now for 16 years!
Nevertheless, if you do not want to move along the “bulbs” and see on the screen extra points on the heads of opponents, these are many other elements of the interface, including mentioned above "Instinct", can be disabled in the settings.

As for locations, at the moment, due to the https://royalspincasino.uk/ fact that the game is distributed according to the principle of the game-series (like any project Telltale), only 3 locations are available in it: pseudo-ya, pseudo-ethnic base and mansion in Paris. The first two locations of the training and do not represent special value in the game, although they can spend a lot of hours on the study of everything and the whole. The whole essence of the new part is revealed in Paris.
First of all, the location affects its scale. Of course, it can give in some levels from Contracts, But this will not seem small. In addition, it is not felt "empty". Each room in the building has been worked out in details, and almost each of them will be some useful object, such as scrap, screwdriver, wrench, etc.D. Moreover, these same items can be used to interact with the environment. If you want to drop a column on the victim’s head – please find a scrap, want to expose a wire lying in a puddle – find a screwdriver, want to poison the glass of wine – first find one of 4 types of poison and t.D. In addition, the location also has a bunch of paths along which you can get into the forbidden areas in addition to camouflage, and also has several output points and in certain places there is the opportunity to “merge with the environment”, which becomes available only in a certain suit.
The developers did not forget about filling the location by various NPCs of different professions, not to mention hundreds of people in the mass. Here you have guards, who mainly patrol the front yard and the first and second floor, and bodyguards who are more attentive to outsiders and most of them know each other in person, and waiters, cooks, auction workers … In general, there are plenty of people and professions, change clothes – I do not want to.

Unfortunately, the artificial intelligence of the NPC is currently not so stupid, it is funny … Sometimes, killing the target, you can immediately start looking for you simply because one of the guards, standing in the ass of the location itself, noticed the murder … And sometimes the bodyguards standing near the stairs can suddenly start suspecting you of something, although you just approach them for examination or go down from this very staircase …In general, the game needs patche and not even one ..
Of other problems, it is worth noting uncomfortable and uninteresting shooting. Of course, the 47th in this game can now die from one lead line and therefore, in principle, you can forget about shootings, but another thing is when you use an ordinary gun and try to visit the target for an accurate shot. The camera is located very close to the shoulder of the 47th and his bald head blocks almost a third of the view, plus it has a chance to miss, which is not characteristic of experienced killer … Also, for some reason, the mouse sensitivity settings are not preserved and you always have to climb into the menu to slightly raise it.

The game also has problems in optimization. On systems that are fully suitable for recommended system requirements, the game manages to issue from 20 to 30 FPS, or even lower, depending on the location. On the top systems on which the game goes in principle without any problems, there are up to 30 fps, although the game can calmly give out all 90. Again, we hope for patches. (I made these conclusions based on the reviews about the game in Steam, as well as Stream Maxim Kulakov and Konstantin Trustenyuk, held on March 11. My system is still sadder, but I’m not used to complaining. Life taught to play even with 15 FPS and at the same time have fun.)
Of the fairly funny, but not critical problems I can highlight the inventory. The agency apparently has at hand a factory for the production of bottomless cowards, because I can’t explain the fact that the 47th is now capable of holding all the selected items, and even in several quantities … Could leave limited inventory from Absolution, That’s what was really changed there for the better. Fortunately, now a sniper rifle and other large -caliber weapons are glued to the back, and not put in the same bottomless panties … And yes, the case has not yet been brought up yet.

On the graphic side Hitman It looks nice. Of course, she is far from other games, but in general, the picture is very clean, without any newfangled effects. Bald, as expected, shines.
The sound in the game is also at a fairly good level, which cannot be said about music … Unfortunately, not answered it Jesper Kyd (say as you want), who wrote music for the first four games of the series, and unknown to me, and probably many others, Niels bye nielsen And Bjarke Nieman, And the difference is very noticeable. Where Jesper Kyd He emphasized the atmosphere of level, these two simply completed the mandatory program ..

In addition to the main regime, the game also has network, designed to keep the player at the monitor before leaving the next episode. These are modes such as "Contracts" (Killing a certain NPS with a certain weapon in a specific suit created by the user), "Elusive goals" (Where you need to kill the target only once within 48 hours, while the goal is not noted, you need to look for it from the photo. Unfortunately, at the time of writing the review, the mode is not available and it is not yet possible to test it yet. ), And "Exacerbation" (A series of tasks with increasing complexity (by the way, there are no complexity levels in the game in principle), t.e. The task will gradually be supplemented with new conditions, such as the murder of another goal or the obligatory opening of the safe with vodka). I would like more, of course, but so far we have that we have. I hope the next episodes will also bring new modes.

Summing up, I want to say that the new Hitman – This is the continuation, which I and many others have been waiting for as much as 10 years, since the release Hitman Blood Money! This is what it should have been Hitman Absolution. This is what should be Hitman Always!

“Bald back, ladies and gentlemen, and I went to drive him!"