As the Turians and Garrus Wakarian in Mass Effect in along with adapting a bunch of other people’s ideas in addition

Good day, recent show of the new Dragon Age from Updated team BioWare was very Interesting, Therefore, I felt curious, but how did the most successful series of games – Mass Effect was originally created by its originally .

I have A special relationship to secondary characters, so I want to tell the story, starting from Garrus Wakarian. He takes a place in my heart not only among the characters of the Mass Effect series, but also among all the heroes of the video game that I passed.

In the article we will discuss Sarena a little, it is directly related to this story, so this may also interest you.

For a more understandable visual, I also decided to make a video – this is my second video of such a plan, I ask you so that you do not judge strictly:

Who cares, Page from BG & E among secondary characters, takes second place, and Tali third.

UPD: 05.08.2024 – released the second part of the video

Who is this?

Let’s start with a small description for those who does not know, And those who know well done – the dark brotherhood is proud of you. And you can go to the next part of the article

Garrus Wakarian is a character who is our permanent companion and a faithful friend in the games of the Mass Effect trilogy. He begins the way as a simple soldier of the local space military police, and ends his path with a primarch – a fighting boss, who is even respected by generals.

Traveling with the main character, he is saturated with respect, like us. A character of truly strong will with the qualities of a devoted friend, how can one dream of a more valuable partner?

As a result of space adventures, he becomes the hero of his people. Garrus is a representative of the race of Turians, who are a kind of bird-poultry, akin to the archiopterix.

The ideas of such a character appeared not just like that, it seems to me that his concept appeared as the antipodis of the head antagonist of the first part to give us the impression that not every bad Turian is bad.

Therefore, for starters, let’s start from the very beginning, then return to Garrus again.

Early Development of Mass Effect

Let’s be transferred to the past, from 2003 to 2007.

The beginning was laid in 2003m year during the dinner of Casey Hudson with the founders of BioWare – Ray Muzik and Greg Zeschuk. They thought for a long time what to do after the end of work on the current titles and Casey brought as many as a whole document to a presentation with descriptions of key ideas of a new project called SFX. By the way, such a topic of discussion of the project is called “pitching”:

The idea is mildly strong I went to its leaders And therefore, it was decided to begin development as quickly as possible, but after the release of Jade Empire/

However, unexpectedly, their group of companies united under the wing of the Electronics Arts holding and therefore BioWare was forced to begin active cooperation between new studios.

One of these studios was Pandemic Studios, which subsequently contributed to the creation of Mass Effect, it seems like it helped some models and animations, although this moment is quite controversial.

Here is a list of games released by them:

What I spoke about them, (Well, why not, what will you do to me? I’m in another city, I want to do it), How can you see them have participated more than once in the creation of Star Wars franchise games, which in fact related to Bioware, which originally created a super successful Star Wars: Knights of the Old Republic.

The success of this game was determined by the vector and paths that the head studio itself still uses in its video games, even though the departure of key employees.

And even now, I am quite sure that DA: V will have a satellite control system and their storyline, which somehow affects the events inside the game, expanding it additionally, as well as much more than Biovars are generally famous for. By the way, not all employees left, for example Derek Wats – Art Director of the main trilogy, now working on the 5th part of the series and did not leave the post.

Everything develops so that the idea of ​​creating their own space franchise has long been brewing in the heads of employees and leadership, and all because the universe of the ZV was too limited for them, and the income must be divided for rights.

When uniting into the holding with EA, in front of them were loomed Big money and a lot of labor, which they were happy to be launched to deploy all their creative genius in the new IP. By the way, this is a very skillful position, it is clear that the leaders were not in vain ate their bread.

Well, in general, who would not be ready in their place? This is now the studios are afraid of experiments, and then the global genre of computer games was just born and this company had an awesome reputation, which they only strengthened the noble to all their current achievements.

In general, they wanted to make their own Cosmic opera, With Blackjack and Azarian. The code project was called SFX. Space races, galactic conflicts – it was possible to transfer all your favorite fantastic books with their concepts and biology, which the developers liked so much.

Many moments of this topic were mainly affected by quarods and some other races, so today we will lower this moment.

You know what is the most interesting, despite all their ideas that they wanted to realize, the budgets that they were allocated were actually not galactic (evaluate the pun), so they most often had to … experiment … with what they can do and not what they do not.

I am limited by my time technology.

Also, the developers, in their new franchise, strongly wanted to show biology and the origin of species, since the main trinity of the creators of BioWare itself by education is doctors who graduated from Albert University in Canada.

In the understanding of this company, in the end does not happen simple peoples, everyone should differ due to different habitats, while having their own development history and for this several concepts of artists were involved, which were supposed to create their final appearance, of course with the conditions of biology and that the game engine would pull them.

That is, the conditions were originally created that all the acting characters had to be able to turn with intra -game objects, possess certain abilities and fit into Combat narrative.

Well, for this, the game engine was chosen Unreal Engine 3, And all game races did Humanoids from different planets Literally: -""because they can hold weapons" – the work has begun.

But before we move specifically for the development of Turians, let’s discuss their conceptual development.

Concept, symbolism and borrowing

As it was, for the start, several concepts of artists and scriptwriters were collected, who were supposed to come up with a race and the most important villain, but they faced another question how to come up with him and what the features should have? Let’s talk about it and talk.

Maybe I’ll show me now Captain is evidence, But everything has long been invented before us, so the developers always rely on existing things that were somehow seen by them.

Therefore, when the task arose to create a creature that would convey the idea cold, metal Ecumenical threat with militaristic views, They did not think for a long time and began to work inspiration.

Judging by the comments of the developers and many of their interviews, as well as as much as a whole reference book in the person of an interactive book The last hour Mass Effect 3 – People from BioWare loved various fantastic books and games.

Within the framework of their own universe, they wanted to show the adaptation of other people’s ideas in their franchise. Remember yes that the key decision to get away from developing games in other people’s franchises is just that they could not change something.

Of course, this caused copyright problems, therefore partially, or, sometimes completely, they cut out some plot things, in general there is nothing like that, sometimes it turns out that all planned things fall into the game at least 70 percent by 70.

When prototyping the characters, one of the employees mentioned that in the game Star Control II (year 1992, then I will mention as SC2) there was an alien race of “militarists-pherodactyls” who call themselves Jeskuts (Yehat), although they are partially written off from the ideas of the aircraft – “birds of birds”, but has its own huge originality and cultural significance And therefore they can become a good reference for their new race.

"Race Jesus It consists of various warlike clans, which in the past waged bloody wars on their native planet. They have a strongly developed sense of honor in relation to their clan and his leader. "

From Vicki on the game

It turns out that this perfectly conveys the same ideas that the developers wanted to instill in the new cosmic in -breeders! Or, most likely, they took them as a template for creating a race and exclusively on it went under the whole race. Perhaps one of the developments was very much inspired by them.

In any case, it turned out very convenient. Let’s see what was said about the original design in the artbook of the first part:

Birds, interesting, but not the same as in SC2, namely humanoid, remember yes, what I spoke about at the beginning, it will be easier to animize, which means that you need to adapt to the human skeleton.

Apparently, a real conceptual race began inside the studio. Some decided to cheat on what the essence was, before that they developed Star Wars: Knights of the Old Republic (Further in the text of Kotor), And the old concepts were preserved.

So that you understand to the end, this is what the concept of Selkata looked like, and the next slide is what they ended up:

And these are the concepts that we can see on the artbook above:

The idea was still around the fish, it seems, or rather “sea birds”, and this very much resembles the Selkatov from their own game, which is actually cool, that nothing disappears in vain, but you must agree that these faces would have gone more than what we now see in the masses of effect .

“I remember someone asked me about the villagers on Vancouver Fan Expo, and I said:“ Well, I won’t lie: it was just another race ””.

John Gallagher, Kotor concept director

Note: I do not condemn, ourselves from IT and we often use achievements or ideas from previous developments in new projects – normal and adequate practice.

Here are a few more “fish concepts” a couple with the final:

In any case, they got an interesting race, but what to call it, literally from where to borrow? The idea is very simple and understandable, there are gods of war in which several names are popular: TYR, ARES, Mars, Yahwe, ETC.

Apparently, they still chose Tyura, and since we have a cosmo -Opera here, it is worth saying that it is better to add a racial ending, in English, as in Russian, there are several of them, in our case we remained on -ian or -ians.

I am not an expert of English, but I have an assumption that it is not very pleasant to say Tyrian (Tariene), and Turian (Turian), somehow simpler, but maybe something else is involved, is not completely sure.

An interesting detail about the creation of all races in the game also pops up from the notes of the developers – they operated on the concept Magician, thief and warrior. Therefore, Turians are warriors, all their culture and opportunities are concentrated only around this. Then three races were worked out in this concept, Turians, Salarians and Azari.

Later made edits, with emphasis on this “concept”, but we are talking about him in this chapter if you have not forgotten. Crogans, by the way, are also warriors, but however, changed due to warriors with their own people and bringing it to a deplorable species, so technically they are nothing, but we will talk about the crugans another time.

If you ask me who is actually preserved in history as a civilization of the military and scientists, then you can easily say that it is Roman Empire. Hello by the way to those who thought about them today.

So the creators of the game remembered them and decided that their entire race, relatively speaking, would be subordinated – Roman laws and military hierarchy of that time.

In any case, they have already determined the concept that these are the soldiers of the lizard-bird, similar to the Jeskali, they bear the name of the race named in honor of God the warriors and now they are also the Romans, why not ..

The last uncovered gestalt remained, the final appearance.

All the same, as a result of huge efforts on the part of individual people in the Bioware team, it was decided that for the military, something more attractive is needed than the sea lizard, so The white -headed screaming, became a symbol of this race.

It was assumed that it would be a bird – an eagle, [which symbolizes] the militant race and you can see this influence in its [Garrus] character. [Also] you may notice that even the mouth looks like a beak, and on the head the feathers of a white -headed eagle. [Turians] This is a very proud race and this is reflected in their concept.

Derek Watts Art Director Mass Effect

And from this it follows that we figured out the concepts, now let’s delve into the prototypes of these guys properly.

Prototypes of characters

The world of game design is quite unpredictable, and it is difficult to specifically try to show your vision with those guys who wanted to do something similar to what was already before.

In order to somehow still express the main villain differently and complete his concept, it was decided to call from another project Dragon Age A good artist named Sung Kim (Sung Kim). By the way, now operates in Kabam, which makes mobile phones, so sometimes life can turn around.

He started from scratch, but with the idea of ​​birds, as I see it, he was repelled from ideas and a type of archiopterix, combining their appearance in a humane form, let’s see what he spoke in bonus materials:

The final appearance was ready, as for me it turned out very good work taking into account all the conditions of general vision. Then the art director Derek Watts turned on, now he wanted to make the main villain, let’s read what he saw and wanted:

As for me, the design is really SlotoNauts Casino login cool, but it is very sorry that they ultimately refused the fabric, as for me, taking into account how they saw the final concept, Sarene, and the whole race lacked such an elite species.

Saren itself (first appeared in 2007) reminds General Grivus from Star Wars: Clon Wars, Season 2, Chapter 20, 2004. Amazing coincidence is not? Compare yourself:

Interest is that the Grivus race also had notes on his face, but when he became a cyborg, as they did not do not, and Saren had them. Yes, and in some ways they are also similar, but today we are not talking about him, but about Garrus, so a little more about prototypes and move on.

Let’s somehow describe the resulting average Turiana and draw conclusions about what the designers happened:

Claws on the arms and legs, the exoskeleton itself is covered with some ossification, the growth of the shell around the neck, well, and, finally, fart bone processes on the head.

They have faces that cannot express emotions, because on their faces special shell plates.

We generally see the final result, we recall that they also have imperials, well, and it turns out that the designers created murder machines, whose idea is to be “very military”. Something is wrong, do not find?

In terms of the ideological development of the game, this could not continue further, because if there is a negative representative of this race, then you need to show a deeper conflict, with positive characters who would show the very negative attitude of the same race to the antagonist.

Therefore, in order to start solving such problems, they began to create conditional civilians:

But how they should function, since the race itself is military? Something like that that it is necessary to separate them into additional professions, the main ones were attributed to merchants and diplomats, but who are the civilians so really and did not recognize.

In general, we have already approached the extensive theme of their Laura, so let’s move to the next chapter.

Development of Laura and background

Here they are from left to right. The team created Mass Effect:

Note for those who do not know (those who know well you understand): ENT (Lore) is what lies “in the background” and concerns the information of one or another object in history, its time, place and attitude that are around him. Simply put an ENT, this is the history of the world.

In general, it turns out that several famous names worked on a common lorus for the game, they mainly were Casey Hudson-a person responsible for the game design, Drew Karpishin-the main writer and screenwriter of many BIOWARE games, well, Mack Walters, the screenwriter Mass Effect and novels, in the future, others joined them, but this trio introduced a larger trio.contribution:

Various lorne moments of the game were worked out by this company. The idea is, all space races cannot fight among themselves, which means that they should have something in common, for example, a certain “advice” in which all key diplomats are sitting, but somewhere nearby, there are merchants who establish in this way a species connection, it is convenient to say what to say.

In the original concept was Star City, an interesting and huge space station. Oddly enough, but she was most likely written off from the series “Babylon-5”, and visually refers to “Rama” from Arthur Clark.

Well, for starters, it was proposed to expand this location by making it more and more important for the plot. The main events always occur there. Accordingly this is the center of the plot, and the main idea of ​​the whole game. Dependence on this building is well shown in the end of the third part.

But we will talk about the buildings and their meanings certainly … But how can I already healed you with this phrase, but that I can do all this curious, okay, we continue.

Here is the art, by the way, about how Garrus and Shepard originally looked like, but we’re talking about this … Yes, Bl **, okay, let’s continue ..

So the game should have diplomats, yes. Who fulfill their role, and civilians for whom, in fact, are needed, but warriors defend the ideas of those and others.

In general, it is clear and normal, there are no ideological overloads, the question is different, and why do we need diplomats then? The expansion and representation of their race in the intergalactic arena is an ideologically important part of the life of any representatives, including Turians.

Well, the Council, just makes the main diplomatic decisions and they are in the center of all the events, recall that in it is a magician, thief and warrior, oh, that is, Azari, the Salarian and the Turian. This lorne plug is resolved.

We move on, initially in BioWare planned the story of Captain Anderson, who confronts Sarene, which is a somewhat controversial decision for the planned trilogy.

Well, as a result of viewing the program where they showed Robots and technology – We decided to concentrate on a similar one, only ideological technological conflict on galactic scale.

Sarena has been redone a little, now he carries the ideas of cars, with the help of which he wants to perform his atrocities, but whether they really are like that – we must find out in the game Mass Effect.

And the next editing, now we have a “messenger of cars” from a distant space, as in this of your make -up artists, which is controlled by plasticine, who … but again editing, now he is the ruler. In general, the Reapers, this is .. But how tired I am to read this text of the Lord, the author Chozh you write so much, but the stop I am the author, so I write so much ..

But the developers again faced an ideological problem, but how to convey to the viewer, who and what is on the screen?

To solve this problem, it was decided to take old developments again. They were developed into the ideas of a certain catalog with information about the world and thus gave it to the player. If he wanted to read in more detail, he could just open a code, an incredibly convenient solution.

Such an information plug was a good budget decision and in fact gave rise to many borrowings to other games. The only nuance that remained: “And how can you supplement the world", That is, if you literally express the developers, but"how to show references to our favorite works"?

Such an answer was found:

"There is a basic set of rules, the people have a culture, religion, biology, and of course what will help us describe “conflicts”, which means we can fill out this information of the Code, thereby creating an expanded universe".

Thus, it was decided that all the plot of the plot information about the Turians will be placed at the very beginning of the first part, so the player will immediately understand who they are, what conflicts are with them and why Naylus, Saren and Anderson react to each other.

Then the key ideas of their xeno-biology began to develop. At this stage, most likely, two people Gregory Zeschuk and Reimond Musik turned on – the founders of the company and doctors by education. They wanted to expand the universe by pre-adaptation our human vision on the development of biology, within the framework of other people’s ecosystems. It’s not completely clear the truth why, but apparently they had such a Wishlist.

By the way, they have already left the company by giving it to other people. Now we can only look at what they put in and reap what they did:

Their information, we clearly see that, within the framework of the general concept, their native planet “Palaven” was invented from the name Palatine Hill (Palatine hill) – where the Order of Paladinov was founded.

This is another borrowing from ancient Roman culture. In general, it is funny that developers love to simplify some complex phrases in the name, for example, the world in Dragon Age is called Tedas, simply because it was The DRagon AGE SEtting – TheDas. I think this is a brilliant muva, very simple, but also concise.

In general, here the developers themselves came up with a problem with "How to explain this design?","How to understand why such a frame and exoskeleton are needed?"

Of course, all this happened due to the fact that the design was originally made and only then their backing was invented. By the way, the solution was found quite quickly, the idea of ​​an exoskeleton itself is needed precisely for the survival of the species under certain conditions, the idea was best suited for a bombardment of radiation.

In our solar system, there is just Venus, with which this is what this happens, and the Palaven should be just like that. Lead is not badly repelled by radiation, yeah, it means that there will be a lot of it in the composition of their skeleton, well, since it is metal, they become heavy, which means these Eagles They will not be able to soar anymore, here is another analogy with the archiopterx.

As they say, but they should have more cons. I can’t say who and why did this, but they were endowed with the “shed of the Deckrobelka”.

I am not a biologist, so it’s difficult for me to understand such a concept to the end, but they describe it with a quote: ““Chiralism It is a biochemical equivalent of a book read from right left in the library of books read from left to right ", That is, roughly speaking, inverted DNA from left to right.

On the other hand, this is not even a minus, since everything is hung up only on food, which can eat only protein races, such as people and Azari. That is, it turns out that for the Turian, at best, such food will not give any nutrients, and at worst it will simply kill them.

This is unpleasant yes, but even without such food you can do freely and, as if I can’t see logic in such a thing, and in the game this is generally at all and for nothing, the KRCH is a curious detail for the tenders, but not more than more.

For the sake of interest, I found a quote from a biologist by name Irina Bode:

In conditions of the Earth, it is quite difficult to represent the mineralization of the skin, since the skin initially has a different function. But on the native planet of the Turians, such a device seems justified. Similar mechanisms for reflecting sunlight are available on Earth in some deserted plants. It is obvious that on the Palaven most species should have many salts of metals in covering tissues – otherwise such a device would not make sense.

Will such an armor of the Turians are clumsy? I think that here everything is solved by their endurance and the initially thin physique. It is possible that the ossification is caused by the accumulation of mild salts that will have the necessary reflective abilities, but at the same time will remain quite easy. This is logical – a similar mechanism is necessary specifically to protect against solar radiation, and not from a physical attack.

Biologist

In general, too, without ideas about protein, unfortunately we can not find out why this was really done.

And so (covered) for the Turians, the design was made, they added decisions in terms of their backing, now we can finish with the entry, so we move on to the hero of our introduction today.

In the meantime, we cross, update your tea, go to eat, I’ll wait

I waited, let’s continue

Garrus development. Creation of appearance

During sculpting on UE3 of the Turian’s models – the developers did not have enough Iron power to study small nuances, so they were mainly always painted naked and with a small number of interspersed. The model of ordinary Turians looked like this:

As you can see, their skin was more red, which was ultimately removed for the sake of colorful marks on their face, it began to look more pretty, so a good solution is also a good solution.

The main emphasis was on the faces, since everything else will be closed with armor. From the parts that only the fingers remained directly stood out, but in general they were adapted to hold the weapon.

It turns out that on top of the model they simply pulled the armor. In general, its design was supposed to emphasize the rear shell, in which the head was immersed, so the main concept looked like this:

Well, to create the armor of Garrus, a special design was used, which included elements taken from the appearance of the armor in the screenshop.

This armor also served as the basis for the Salarian and Azarian. Quote: -"The developers especially liked the halo around the neck and the "crest" in front of the armor, which, in their opinion, gave it a more "cosmic" view."

They were not sure of the need for such a frame and a “corset”, so they simply began to simplify the details, we remember yes, that the budgets were “not space”, And they themselves are quite lazy, and something needs to be done very specific and so the first armor saw the light:

How to say so – she Simple, like a “military model”, which was just because of camouflage coloring, in general, taking into account the skeleton itself, it turned out perfect.

In conditions of strong concentration on their faces, the guys decided to walk through their hierarchy again. It was decided that since they were all military and serve only the conditional “code of honor”, ​​it would be nice to display it on their faces, but as I already described before Colorful marks.

The idea was expanded to the lorne justification that we can get by reading the Code:

This decision ultimately allowed the developer to instill in some “special” Turians the features of appearance, which somehow would distinguish them against the background of others.

The idea did not come right away, but as it turned out enough just apply paint on the face and give her some kind of ideological color so that there are noticeable differences. Well, again – lazily, but very brilliant.

It was so accepted that you need to expand the color even more and show it on the armor, you already understand what I am clicking? It is to the fact that Garrus decided to appoint blue and black.

Blue because there were such curtains, and black as a strip – symbols!

In fact, there is no symbolism in this, they literally took these colors, because they are “cool” and it seemed to them that they were suitable.

You can of course doubt this, because the blue is considered a “allied” – that is, literally unifying, kind, “its” color. Red just as the antipode, that is, enemy or inappropriate, well, and so on, I think the analogy is clear.

Black is still a neutral color, which is associated more with death, and taking into account what force Garrus has, I think it is clear what the emphasis is on here.

The marks of him, like the armor himself, are blue, and black only small intersperse:

In the future, his image was supplemented by scars and even more silver shade, but the colors did not change dramatically and he still had this image of a “blue-black” soldier.

Silver, by the way, means some success, conditional, in our case, Garrus began to be respected in their homeland and wanted to make a primary from him. Not to be confused with gold, this color is associated with wealth or some kind of greed.

This image really fit into the appearance of Garrus, but he also needed a personal portrait that would somehow complement his appearance, so let’s move on to the next part about his plot.

Garrus development. Plot

For those who do not know: (Well, who knows well done)

Concept ArchetypeAnd in the literature it involves a variety of interpretations. According to the generally accepted version, this term means certain templates, which the author takes as a basis when creating a plot, book or image of a literary hero.

TropeThis is a recognizable plot move (template), the situation or feature of the character, which are often used by authors of books, films and video games.

Remember yes that Garrus is the antipod of our main villain, who, like immigrants from one race, but have a radically different views, we can influence them by turning one into another.

Where Sarena can be softened, there you can also tighten the Garrus. All this is determined by the concept of Paragon/Renegate, which divides the game into conditionally “good” or “evil” deeds.

In fact, no one is determining in moral choice, but only shows some common personal features, like your more “calm” Shepard and reasonable, or he is still more “aggressive” and nervous.

The idea is very good to convey how, where, and what your character does, based on your own problems with self -control. So this influence in the game can literally be transferred to the entire crew of the ship.

A person who is responsible for the plot creation of this character is called Mack Walters, I have already covered his name earlier, but did not reveal the details.

So, he is a screenwriter who wrote his character and described the branches of his relations (Relations between someone or something with someone or something) And he wanted to show relatively speaking about “his own on the board” a man who, together with the commander, and as it becomes clear – the player, goes from the usual ordinary soldier, to the combat commander.

If you summarize it in a few words, then from Garrus they made a path: “Best Friend”, T.e. He intends such a “fraternal” to us. Shepard himself spoke about Garrus that he trusts him the most and was ready to go to hell with him, and he answered that there would be a stray.

Because of this, it develops that it is a carrier of a huge number of cliches and trails of behavior of just such personalities. Nevertheless, this does not make it a “bad” character in terms of study.

Such an idea itself is guided by the path “immortal devotion”, which is not expressed in blind confidence, but in mutual respect With the main character. It is revealed even more when you close its small, but from the point of view of the world, appropriate assignments.

Here you have Hachiko, load a little:

What are the so -called “personal quests” from which BioWare follow They ate the dog. It was decided to reveal the potential and character even deeper during additional missions.

There were two such missions in total:

First – Help a woman to fight off the bandits with him and give her medications.

Although it (mission) is a side line of the citadel events, and it can occur even without Garrus, but it was decided to show the beginning of the formation of the internal conflict between Garrus – to adhere to the rules and support the “infringed” crime of citizens.

All this was necessary for a player who, as it would not be strange, maybe it can miss. Which is also a deliberate step, for general reigree. Think, if you suddenly missed this for the first time, then when you come again in this location, take this quest, for you it will become a discovery that will only deepen your attitude towards this character.

The second -Poio and the arrest of a Salarian scientist who made illegal experiments and was able to escape due to the laws of the citadel.

So showed his formation on a particular path, already dependent on the player. General solutions of this process I will sign below.

The author allowed us as players to decide for Garrus what opinion he would express in the future, but not how he will act.

In general, due to such quests aimed at self-determination and the formation of its further nature, in the first part, its archetype is quite difficult to determine correctly correctly. I will try from that, but you can be disagreed with this.

In my opinion, he may be the path “The Knight of the Exacerbage”, which became so, by his own convictions, retreating from the rules of the SBC.

Who these are? Noble people who are tired of following the strict rules of their order or the rules of serving overlord that arbitrarily left their orders and began to hunt with free robbery or engaged in travel.

If you delve into the character, you can find out that he is Vakariana is an elite family of the military, roughly speaking a noble house. Well, Garrus is a military man who went to service in the SBC, which is a kind of protection order for the citadel and his advice.

A little attracted by the ears yes, but it seemed to me that it was written off from this archetype.

The influence of Shepard-Paragon: He will look for revenge for bandits, but with all preliminary rules and caution, which is inherent in the path of correction of such knights.

That is, he can study on his previous mistakes and therefore begins to understand that everything Rules exist for a reason.

However, this does not help much given the final results of the actions of the Council, which depreciate almost all the actions of the captain and his subordinates.

The influence of Shepard-Renegat: He changes his archetype on “Cosmic cowboy”, which runs justice by checking only with his own beliefs of friendship with such the main character.

This leads to the interesting thoughts of the developer, who apparently initially wanted to show him just that, but also give something from the influence of the SBC

The character’s thoughts are approximately as follows: -“violence can only be defeated by other violence, but the more it is, the fewer bastards".

The most funny thing is in all this, that in the end it does not play any role ..

The essence is, the character, to put it mildly, has not particularly determined in the first part, something else is difficult to say on his topic. It can be seen that the author wanted to show a certain knight, noble blood, but also a cowboy, without the past, who was simply tired of following the law.

In order to summarize all this, in the second part of it they make a “traceerarier knight”-the Savior of “Humanity” by a rigid extremist approach. In fact, such an archetype fit into it very well.

Events when we see it begins in Mass Effect 2, but there was a chronologically comic book Homeland:

As we see, he is a man of an army in the person of one person, a true Turian, a follower of Tyur, oh, and this is no more interesting? Turk By itself, plot in myth, as well as in different games, is shown as a “blood knight”.

The idea of ​​this archetype is quite simple, it revels in battles, it is looking for them and it depends on them. That we are fully enough during the mission of “recruitment of the archangel”.

– I only could not find out one thing – I really made three mercenaries from the "blue luminaries" with one bullet?
– Danet, of course. The third died of heart attack, it does not count.

Garrus Vakarian in dialogue with Shepard

However, the blood knight, in itself, is a difficult scenario path, for its disclosure there should be a clearly defined motivation and goals that the hero wants to achieve with the help of such mass violence, but we see this in fact in only one scene.

But the fact that he remains faithful to his principles of honor, dignity and respect, but also shows new character traits, such as rage, revenge and bitterness, makes him as a byronic hero:

Charismatic characters with strong passions and ideals, which, nevertheless, are deeply flawed [in terms of having problems], who can act socially reprehensible, definitely contradicting the main society.

TVtropes

Garrus’s idea is simple, destroy all the bastards on the omega, because he thinks that this will help save the world from dirt. Such a reassessment of own strength only reinforces the characterism of the character, because:

The byron hero stands on his side and has his own set of beliefs, which he will not include or change for anyone. His internal conflicts are greatly romanticized, and he himself reflects and fights his struggle and beliefs. Some are portrayed with a hint of dark crimes or tragedies in the past.

Who is the Byron Hero

In the fundamentals of all his ideas, if you think about, resentment of the injustice of the world generated by hatred of delaying processes due to the bureaucracy of the citadel.

And according to the results of the first part, one can still notice his neglect of the advice of the Citadel, firstly, because they came up with these laws, and secondly, they devalued all his efforts with the Shepard of the team.

As I said earlier, his path after the first part traces the Motherland in the comic book, which was released 2 years after the release of the game. We are interested in the fact of only his canonicality, and so let’s see.

Releasing artists (on free bread), there are two names, the first Mac Walters, we know him, he prescribed the plot arch of the first part, and who is John Dombrou? The epilogue of the comic book can help us, let’s read it:

Yeah, we recall that the comic book was written in 2012 and at the same time Mass Effect 3 came out, which means that this comic was needed more in order to show the character’s transfer from one scriptwriter to another.

I have prerequisites to believe that John helped over the second part, but only partially, I would even say indirectly. In fact, this is a very cool achievement for the fan, to get power over the character, whom he loves so much.

This is the influence of his love, actually has very good consequences for Garrus in the third part. OK. Let’s return to the plot of the character and discuss what happened after the first part:

The whole second part he regrets that “good guys” died because of him, trusting Sidonis, he betrayed him. The views that he conditionally shared that there are “bandits” and “good guys” collapsed, he began to trust others less.

The appearance of Shepard, at the end of the comic book, was more than ever, he saved him. His influence began to play again and now everything depended on you – players, those decisions that you made can alleviate his pain, but can strengthen it, and can lead to his death.

We will discuss with you the influence of the paradigm:

Paragon -It made him much easier, now he was at ease, close partners, whom he trusted, the ideas that he supported, but still had to be distracted and make plans.

The point remains small, find and forgive Sidonis, survive the suicidal mission and go to the father to the native planet Palawen to warn about the impending threat of the Reapers.

Renegade – forced to be his “Byronist Hero”, go into himself, not even try to joke, but rather joke.

He tried to forget himself very much, but still Sidonis always reminded him of himself, he wanted to find him and destroy him, at all he was not asking Shepard and he would support him in any endeavors to destroy the “villains”. Well, then then the suicidal mission just to survive it.

In general, everything is obvious and simple, the third part also made it possible to deepen the character and show his growth:

In the third part of Mass Effect, he finally leaves Shepard’s shadow and becomes an independent character. He is appointed head of the special unit to combat the Reapers. During the game, he acts as a leader of Turian soldiers and refugees. Shepard notices how Turian generals give him honor. The player may ask the hero about his rank and attitude to the prospect of becoming a primary. However, Garrus is not enthusiastic about this idea. [Most likely because he thinks as if he is more comfortable with Shepard]

John Dombrow

Conclusion, results

As I said earlier, Garrus is my favorite character and he is so because of his paths, he is well disclosed as the best friend.

What do you think that the proteins are eaten? But what if they eat soup from azari and sniffed by the Turians? I don’t know how Liara, but I will not take this guy to the team. If you have to be tight, Shepard, we will freeze you for 50,000 years. You wake up a living legend.

Garrus Wakarian

In the article I did not mention romantic interests, as I always played for a man and could not completely paint him as a “lover”, even taking into account that he could go through his story for a woman, I would not be morally ready for this, so I apologize for this forgiveness.

Garruda – This is another topic that I wanted to raise, but did not do this fully. What is the idea, in Judaism there is such a term as “wahana”, which means a companion of God, that is, a creature that helps God, one way or another, including as a combat associate or as a rider pet, and so, Garrud is Vakhan Vishnu, exactly as it was, the Vahana Garrus for Shepard is also appropriately. On the topic of ideas why this was done, I decided not to dig in mind a religious connotation.

Garrus Vakarian |Mass Effect Wiki |Fandom – Russian article about the character, from there some pictures and proofs